Magnet Games for Kids — Magnet Maze 6+
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These are magnet games for kids about how magnets really pull and push — a free browser puzzle, not a magnetic toy set or a tabletop game to buy. The ball never moves by hand — the child lays bar magnets into the sunken slots, turns each one to face the right pole and pulls the switch.
One honest rule runs the whole game: like poles push away, opposite poles pull together. No forces, no numbers, no formulas — just the rule every physics lesson starts with, put to work 300 times.
How to play
- Tap a slot to drop a magnet in; tap again to flip it, once more to take it out.
- The tray shows how many magnets you get — never more than the puzzle needs.
- Pull the amber switch. The nearest magnet that can move the ball wins: opposite pole pulls the ball in, same pole pushes it away.
- The ball stops next to a magnet it is pulled to, or at a wall it is pushed against — that is how a path bends.
- Land every ball in its own glowing trap. Stuck is not a loss: the magnets stay put, the ball rolls back and you try another turn.
What your child learns
- Poles: reading N/S by colour before reading the letters.
- Cause and effect: the whole run follows from the setup, so thinking happens before the switch, not during.
- Planning several steps ahead — the near magnet acts first and hands the ball over to the far one.
- Lines of sight: a wall cuts the pull, so the child learns to hide the ball from a magnet on purpose.
- Two balls of opposite poles: the same magnet pulls one and pushes the other.
The science behind the games
Every Dad4Kids game is built on one simple truth: children want to play, not study — so we turn learning into a game worth replaying. The method draws on peer-reviewed research in game-based learning, motivation, and how memory works.
- Prins et al. (2013). “Braingame Brian”: toward an executive function training program with game elements. Games for Health Journal.
- Tokac et al. (2019). Effects of game-based learning on students' mathematics achievement: A meta-analysis. Journal of Computer Assisted Learning.
- Alotaibi (2024). Game-based learning in early childhood education: a systematic review and meta-analysis. Frontiers in Psychology.
- Lampropoulos & Sidiropoulos (2024). Impact of gamification on students' learning outcomes and academic performance: a meta-analysis. Education Sciences.
- Taylor & Boyer (2019). Play-based learning: evidence-based research to improve children's learning experiences. Early Childhood Education Journal.
- Gottfried (1990). Academic intrinsic motivation in young elementary school children. Journal of Educational Psychology.
FAQ
What age is Magnet Maze for?
Kids 6+. The first two levels are voiced lessons — one for attraction, one for repulsion — and the puzzles grow slowly from a single magnet to gates and two balls.
Does the child need to know physics?
No. One rule is stated in plain words on level one: like poles push away, opposite poles pull together. Everything else follows from it.
Can a level be solved by luck?
No. Every one of the 300 levels has exactly one winning arrangement of magnets, checked by a solver, and the tray holds exactly as many magnets as the answer needs.
What happens when the ball gets stuck?
Nothing harsh: the ball wobbles where it stopped, a hint bubble says so, the magnets stay exactly as placed and the ball slides back to the start. No score, no penalty.
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By Evgeny Arsentiev, PhD · Last updated: September 2026